FILENAME:
		Fritz3_1.00.pk3 -or- Fritz_sw_goldrush_te_Beta1.00.2.pk3

MAP NAME:  
		Sw_goldrush_te

REVISION:  
		1.00.2 (branch)

RELEASE DATE:  
		Oct 9, 2009

AUTHOR:  
		Crapshoot (Minor changes TomTom)

DESCRIPTION:  
		Waypoint files for the map Sw_goldrush_te

MAP LINKS:
		http://www.clanbase.com/miscdl.php?did=1214

REQUIRES:  
		FritzBot ET Ver 0.70b,  RTCW Enemy Territory Ver. 2.60.

HIGHLIGHTS:
		Changes from the original ET goldrush map:

	1. Command Post moved to ladder room near bridge. Allies can spawn forward if CP is built and after tank blows bank doors.
	2. The 2nd Tank barrier and 2nd Truck barriers removed. Tank barrier #1 still in place and Truck barrier #1 is where tank barrier #2 was under bridge.
	3. Stationary MGs near bank and behind bridge removed.
	4. Tank run ends on bridge and blows Bank doors. Added an outcove/overhang area for tank to turn in to blow Bank doors. (After tank blows Bank doors the next time tank is damaged its no longer repairable as this would slaughter the Axis)
	5. Only one gold crate needs to be secured in truck.
	6. Truck is indestructable. Its been moved to a spot behind the bridge near ladder room stairs where 2nd tank barrier was. Its runs under the bridge and makes a right turn at island in front of bank and continues on its original track. This will give the Axis a last ditch effort to stop the allies.
	7. Broken Patio added at tank depot main door to keep mines from being planted in doorway only.
	8. Timelimit shortened to 15 min.
	9. Un-openable door by old stationary MG & old truck spot on side of bank in arch now gets blown out by tank blast also.
	10. Tank and Truck speeded up to 1.25 b_moverscale.
	11. Target Locations added and works with version 3.1.8 of etpro and above.
	12. You spawn at a new Forward Spawn if CP is built and bank doors are blown. Both must be done.

USAGE:
	Find the map sw_goldrush_te on the web and place it into the \etmain folder.
	One source for the map is:  http://www.clanbase.com/miscdl.php?did=1214

	Place the waypoint pack Fritz3_1.00.pk3 (or Fritz_sw_goldrush_te_Beta1.00.2).pk3 into the \fritzbot folder.

	From the Fritzbot ET Start menu Select map sw_goldrush_te

                            -- OR --

	Open the console (tilde key) and type /map sw_goldrush_te

                            -- OR --

	Create a shortcut with a command line like (adjust path as required):
	"C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +map sw_goldrush_te


CONTENTS:
 	Length	Date		Time		Name
 	------  -----------	-------		--------
 	27,781	09/10/2009	13:17 		\bots\maps\sw_goldrush_te.nav
 	 7,884	09/10/2009	13:02 		\bots\scripts\sw_goldrush_te.aiscript
 	85,032	09/10/2009	19:16 		\maps\sw_goldrush_te.script
 	   452	21/05/2006	05:47 		\configs\sw_goldrush_te.bots
	   110	20/09/2009	15:45		\configs\sw_goldrush_te.cfg
		09/10/2009				README-sw_goldrush_te_1.00.2.txt

CHANGES:
	Ver 1.00.2 branch released by TomTom Oct 9, 2009
	- corrected faketois for truck barrier (was not being alertentity'd)
	- Added print waypoint rev to console in map script
	- added fake dynos for the 2 barriers to workaround the last second defuse bug.
	- changed the Allied CP spawn room connections etc. so bots won't try to pass 
	  through when those doors can't be shot out.

	Ver 1.00.1 branch released by TomTom Sept 20, 2009
	- Added map script changes requested by nedd3h 
		(cheat clips om pillars and one wait time removed.)
	- Added balance testing cvar stuff to map script
	- Added rev note to print to console in map script
	- Added 1 smoke action
	- Added some collector nodes 
	 (ex. to collect bots trapped on pillars in initial axis spawn room)
	- added paths and nodes to get to the H&A cabinets, 
	  added alt-roams and adjusted route pathactions accordingly.
	- minor other tweaks to nodes/connections (if any)

	Ver 1.00 released by CrapShoot Dec 24, 2006
		- Initial release

KNOWN BUGS:
	(1) The bots don't understand invulnerable script movers like the truck, so Axis will waste grenades etc. on it.

TO DO:
	(1) More testing especially Balance testing
	(2) Add more tweaks like those in goldrush_eu
	(3)

Copyrights:
NOTE THIS WAYPOINTING IS IN PART DEPENDANT UPON THE WORK OF THE ORIGINAL
MAPPER i.e. Splash Damage and RivrStyx
Accordingly this work and any work derived from these files must include and 
respect the original copyright(s). (where applicable)

All copyrights and trademarks are the respective property of their owners.
Original Map and script file by Splash Damage and RivrStyx

See www.splashdamage.com for their terms of use.

================================================================
Title                   : sw_goldrush			
Date                    : 17/Jan/2005 6:08	                			 
pk3 name		: sw_goldrush_te.pk3
Filename		: sw_goldrush_te.bsp
Authors                  : RivrStyx(mapping) & kNoX (Ideas)
Email Address           : mailto:rivrstyx@planetquake.com
Web			: http://www.planetquake.com/pur3maps - http://www.team-resurrection.net - http://as.clanbank.com/
Description             : sw_goldrush competition map
                        

Additional Credits to   : id software and Gray Matter
